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Project Astrid

Senior Level Designer on a multiplayer open world survival game (4 Years). Unfortunately no information or media of the game has been publicly released but during my time on the project I have :
+ Created and populated buildings and other gameplay dense locations.
+ Working with tech-art, tech-design and gameplay programming to get areas performant and functioning correctly with clean markup.
+ Prototyping areas, buildings, gameplay situations.
+ Working closely with gameplay programming on the loot system and associated markup and interactable items.
+ Ran the feature team creating a first time user experience.
+ Creating asset gyms and other libraries for the team to use.
+ Running playtests on areas of the game.
+ Creating pitch pages for areas of the game to gain approvals and alignment for the team.
+ Was the level design representative in team meetings discussing changes to content, tech and narrative.

Astrid Announcement trailer