Level Design work for the Mobile / Nintendo Switch game Star Wars Hunters. On this project I was responsible for:
+ Pitching map ideas in 1-pager format, including details on the gameplay hook for the map, and a initial topdown 2d map.
+ Creating and iterating the level blockout, including any unique scripting needed for the gameplay hook.
+ Implementing game mode logic, map collision, triggers.
+ Playtesting the level and taking feedback in order to iterate the design and fix bugs.
+ Overseeing the level when it was passed to the art teams. Gameplay preservation.