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Star Wars Hunters

Level Design work for the Mobile / Nintendo Switch game Star Wars Hunters. On this project I was responsible for:
+ Pitching map ideas in 1-pager format, including details on the gameplay hook for the map, and a initial topdown 2d map.
+ Creating and iterating the level blockout, including any unique scripting needed for the gameplay hook.
+ Implementing game mode logic, map collision, triggers.
+ Playtesting the level and taking feedback in order to iterate the design and fix bugs.
+ Overseeing the level when it was passed to the art teams. Gameplay preservation.

Mos Espa Podrace

Mos Espa Podrace

Mos Espa Podrace

Mos Espa Podrace

Dusty Ridge (Huttball)

Dusty Ridge (Huttball)

Front Line

Front Line

High Line (Huttball)

High Line (Huttball)